using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace AntidoteEngine
{
    class GraphicsManager
    {
        protected static GraphicsDevice graphics;
        protected static Vector2 spriteoffset;

        public static GraphicsDevice GraphicsDevice
        {
            get { return graphics; }
        }

        public static Vector2 SpriteOffset
        {
            get { return spriteoffset; }
            internal set { spriteoffset = value; }
        }

        public GraphicsManager(GraphicsDevice gfx)
        {
            graphics = gfx;
            spriteoffset = Vector2.Zero;
        }
    }
}
